Auto Collision Tool For Maya
Update Note:
updated document and added skirt example file.
This tool uses Maya muscle collision to create a collision system for joints to collide with.
How to install:
Unzip the ".rar" file to your desired location, and drag and drop the "install.py" to maya scene; this will add the tool to your active shelf.
How to use:
Select the mesh to collide, set the direction, select the joint you want to collide, and run the build collision for a single joint (if the joints have no hierarchy) or run the build collision for a chain (if it's a joint hierarchy).
For more detail, read the document provided.
Features:
- Scalable Setup (parent and scale constraint the top collision grp to your rig )
- FK Controls (for animation tweak)
- Main Controls (for fk Control)
- Easy Game Engine Export (bake animation and export joints to game engine)
Thanks for your support
NOTE: This tool requires basic rigging knowledge for joint orientation in Maya.
Reach out to me if you have any questions or feedback. I'm always available to help.
// Auto collision tool by Prem Kumar Mahato
// Python
// 10 Oct 2024
Main python file, install.py file, a document and a icon for the tool